Rules

$20 team game · KP $5 · skins $5 · 70/30

The game

  • Fridays, 1:00 p.m. at The Legends, gold tees unless the commissioner says otherwise.
  • $20 team game. Optional $5 closest to the pin, $5 individual skins. Cash only, to the commissioner before you tee off. You can play owing, but you get the "$ due" badge until you settle.
  • Sign up on the site. Signups open Monday at 10:00 and lock Friday before tee off.

Teams

  • Nobody picks partners. The app builds teams by handicap so every team's combined handicap is as even as we can make it, then rotates partners so you are not stuck with the same guys every week.
  • Team size is whatever lets the most guys play, never mixed in the same week: a count that divides by 4 plays 4-man (three low balls count), by 3 plays 3-man (two low balls count), and an awkward number like 10 or 14 plays 2-man best ball so nobody sits. 4 to 7 players always play 2-man.
  • If there is still an odd man out, unpaid and last-to-sign-up sit first. The commissioner can override the size for the week.
  • Letters on the card: A is the lowest handicap on the team, then B, C, D.

Tee assignments

  • Tee times run in team order, 8 minutes apart, starting at 1:00. Team 1 goes first.
  • Be on the tee 10 minutes early. If your group is not there we send the next one and you go last.
  • Swapping teams after they are posted is up to the commissioner only.

Scoring

  • Gross scores. No strokes, no net. Handicap is only used to build the teams.
  • One guy in each cart group keeps the card on the site: tap Score my group, tick the guys you're riding with, then one tap per player per hole. Anyone in the group can open the same card. Fix mistakes right away; the leaderboard is live.
  • Team score on a hole is the sum of the counting balls (drop the high score).
  • Ties are settled by scorecard playoff on the handicap holes: the team with the lower score on the #1 handicap hole (7) wins; still tied, go to the #2 handicap hole (13), then #3 (9), and on down until it is settled. The app does this automatically. Only two cards identical on all 18 holes split the money.

Closest to the pin (KP)

  • Par-3s: 4, 8, 15, 17. Tee shot only, must be on the green.
  • Write the winner's name on the paper card at the green. The commissioner enters the four KP winners in the app after the round; players do not enter KP.
  • Pot is split evenly across the four holes. A hole nobody hits carries to next week.

Skins

  • Individual, gross. Lowest unique score on a hole wins the skin. Ties cancel, no carry-over hole to hole.
  • Pot splits evenly across the skins won that day. If nobody wins a skin the whole pot rolls to next week.

Money

  • 70% to first, 30% to second, split evenly among the players on the team.
  • The commissioner finalizes after the last card is in. The Money page shows exactly who gets what and who still owes; the recap gets posted to the group text.

Pace and conduct

  • Keep up with the group ahead. Ready golf.
  • Play it as it lies. Winter rules only when the course posts them.
  • Settle arguments on the spot with the group; the commissioner has the last word.

Commissioner edits these in Settings.